AI Insights · Timothy · April 2022
Top 5 Boxing Games on iOS in Spain: Q1 2022 Performance
In Q1 2022, the top 5 boxing games on iOS in Spain showed varied performance trends in weekly downloads, revenue, and active users. Discover the highlights and insights from Sensor Tower data.
In Q1 2022, the top 5 boxing games on iOS in Spain showcased diverse performance trends across weekly downloads, revenue, and active users. Here's a detailed look at how each app fared, based on Sensor Tower data.
EA SPORTS™ UFC® 2 from Electronic Arts saw a significant increase in weekly downloads, starting at around 1K in mid-January and peaking at 3.2K by the end of February. The app also experienced a steady rise in weekly revenue, reaching approximately $110 in the week of March 21. Weekly active users climbed consistently, starting at 904 and peaking at 6.9K in the same week.
Real Boxing 2 by Vivid Games S.A. had a more fluctuating performance. Weekly downloads started at 1.5K at the end of December 2021, dropping to around 94 in mid-March. Weekly revenue peaked at $196 at the end of December, stabilizing around $99 by the end of March. Active users showed a downward trend, starting at 2.2K and reaching a low of 273 in mid-March before a slight recovery to 346 by the end of the quarter.
Slap Kings from Lion Studios experienced a decline in weekly downloads, starting at 419 and dropping to 130 by late February. Weekly revenue was modest, peaking at $31 at the end of December and remaining below $20 for most of the quarter. Active users also decreased significantly, starting at 1.7K and falling to 175 by the end of March.
I, The One - Fighting Games by Azur Interactive Games Limited showed steady weekly downloads, fluctuating between 69 and 255 throughout the quarter. The app did not generate any revenue during this period. Weekly active users remained relatively stable, hovering around 1.5K to 1.9K.
Idle Workout Master: Boxbun from EZ Games had consistent weekly downloads, starting at 167 in late December and peaking at 158 by the end of March. The app generated minimal revenue, with only $15 recorded in the last week of March. Active users saw a decline, starting at 245 and dropping to 170 by the end of the quarter.
For more detailed insights and data on app performance, visit Sensor Tower.